Misfit Shine, available at the Apple store

This week, the Misfit Shine will join at least three other wearable products on Apple Store shelves, including the Jawbone Up, the Nike+ FuelBand and various versions of the Fitbit. Like the Fitbit Flex, the Shine will retail for $100. What makes it a successful design? Simple, classic design and materials that make it feel timeless and a really simple UX that adds meaning and value to our daily lives. Misfit's design constraint came down to power management. The circular shape wraps around a coin cell battery that they spent significant investment trying to get the device to last for a year. According to Misfit, it will last 4-6 months on one battery. Not a bad start!

I've been wearing my Misfit Shine for the past couple weeks and I must say, Sonny Vu and team have done a tremendous job making the device actually wearable. It's classic form and metal finish goes with just about anything, which makes it really easy to wear all day with any outfit, while sleeping, and even in the shower. Heck, I even wore it in the pool while taking my 8 month-old daughter swimming for the first time.

Read more about the Shine at the Apple store on All Things D.

A forecast on the future of wearables

As Google Glass gains momentum (including all the media buzz about it right now), companies and researchers are trying to decide what will be the next big breakthrough in wearable technology. MIT Technology review talks about the challenges we face when bringing these new products to market and forecasts the future of wearables by painting a picture of siginificant growth over the next 3 years. "Juniper Research expects nearly 15 million wearable smart devices (including glasses, health and fitness monitors, and other devices) to be sold this year, amounting to $800 million, and nearly 70 million to be sold by 2017. But the field remains experimental, and it’s still not certain what form most wearable computers will end up taking.

We’re just starting to see the early adopters of wearable computing wandering the streets gazing through Google’s head-worn computer or staring down at their Pebble smart watch. But a slew of researchers are already hard at work figuring out what will come next. Among the more outlandish ideas these researchers are experimenting with: sensors embedded in clothing and teeth, and—oh yes—a wearable computer designed just for dogs.

After languishing in research labs for years, wearable computing is suddenly a hot topic in technology circles. The introduction of technologies such as the Pebble watch, fitness-tracking devices like Jawbone’s Up, and Google Glass, which is currently available to developers and is slated for public release next year, have ignited demand for more wearable gadgets." Continue reading on MIT Technology Review...

Image (1978-1980 and now) source includes a nice history of wearables

 

Apple hires major fashion exec

Big news for wearables (well, could be). Apple hires Yves Saint Laurent CEO Paul Deneve. With a nod to the luxury fashion world, the tech giant brings former YSL CEO on board to work on "special projects." Re-invigorating Apple retail or feeding fire to the Apple iWatch rumor-mill, what could they possibly have up their sleeve? "It appears that Apple will soon be taking tips from a fashion insider.

The tech giant officially annouced that it hired Paul Deneve -- the former CEO of luxury fashion goods company Yves Saint Laurent -- to work on "special projects," according to Bloomberg.

"We're thrilled to welcome Paul Deneve to Apple," Apple told Bloomberg. "He'll be working on special projects as a vice president reporting directly to Tim Cook."

Earlier Tuesday, AppleInsider reported on a tip it received that Deneve had been hired. The news source speculated that Deneve may be filling John Browett's shoes. Browett resigned from his position as Apple's retail chief last fall and the company has yet to hire his replacement. However, according to Bloomberg, Deneve won't be working on retail.

It's unclear what "special projects" entails. It could mean that Deneve might be working on Apple's design side or even on the company's rumored iWatch.

During an interview at the D11 conference in May, Cook said that he finds wearable computing "profoundly interesting", but that "you have to convince people it's so incredible you want to wear it." Cook pointed out that most young people don't wear watches, so it would be the company's job to make them appealing."

Continue reading on cnet. Image source.

Wearable Panel: The Future in Now

From my friends at Ziba... Ziba hosted a wearable technology panel back in April including Sean Madden Executive Managing Director at Ziba, Roberto Tagliabue Executive Director of Software Design at Jawbone, and Skooks Pong Senior Vice President of Technology at Synapse. Sean Madden wrote a summary and perspective form the panel that discussed how wearable devices will offer practical, novel and fun usefulness but will also be able to influence our behavior in ways good and bad, creating ethical dilemmas for designers. Worth a read.

Ziba Panel Series - Wearables from Ziba Design on Vimeo.

"For all the attention we’ve given in the past year to wearable devices like Google Glass, Nike FuelBand and Jawbone UP, the focus on hardware and form factor misses the far more thrilling – and perhaps frightening – topic of how wearable devices are going to change who we are as people. Wearables promise to let technology impact us on a more personal level, and as our gadgets become more intimate it’s inevitable that their influence will deepen.

Psychology researchers have been looking into human behavior reinforcement, and the conclusions they’ve reached are startling. The subconscious mechanisms by which a human brain forms habits are no longer a complete mystery, and that understanding has let us start devising tools for altering them. As a result, we’re now at the edge of an era in which human behavior has become a design problem.

Changing the unchangeable

In a 2011 article on feedback loops, Wired editor Thomas Goetz describes how a single “Your Speed” box on the side of a busy road does a better job of slowing down drivers than the most relentless speed trap, and then illustrates this effect with a number of other examples. They point to a kind of revolution in persuasion tactics: We are able to encourage or discourage behaviors once thought unchangeable simply by offering immediate, actionable feedback. Well-designed feedback changes behavior.

Imagine what’s possible when we apply that kind of feedback loop to a broader range of habits. Health-related behaviors, for example. Or even buying behaviors."

Continue reading at Gigaom.

Jawbone to acquire BodyMedia for $100M

Big news for wearable tech in the consumer electronics sector. Jawbone's BodyMedia acquisition is an important milestone and an indication that the wearable tech industry is starting to take off toward (potentially) broader consumer markets. I say potentially, because it's still very early, we are essentially in the "brick phone" phase and have a lot of proving to do to ensure that wearable tech is not a fad, but rather, a lasting technological movement that helps progress us to the next evolution in technology. That being said, there are a few aspects of this acquisition that are particularly exciting:

Combining data to make new meaning

One area that I think has enormous potential is making meaning out of the data that we collect from these new types of wearables. BodyMedia has put tremendous amount of effort toward developing unique algorithms that combine data in interesting ways to make it more useful and add more value to their customers. And Jawbone Up has a nice start on visualizing that data so that it's meaningful and useful to the user. For example, for the "quantified self" lovers, there's a nice feature that allows you to compare different metrics side-by-side so that you can see trends, patterns and make new meaning out of it such as how your carb intake impacts your sleep quality. I haven't seen anyone else allow you to compare in this way. But that's just scratching the surface.

I think there are also opportunities to combine biometric data with other types of data to help make more useful and delightful correlations. For example, a colleague of mine mentioned his desire to understand what impacts his blood pressure. In that case, why not triangulate other types of data such as combining blood pressure (collected from a wearable device) plus other personal data such as your credit card statement plus publicly available data such as time. Then you can track your coffee purchases and begin to make correlation's between your blood pressure levels and your coffee intake. This is just one example of the exciting new scenarios we can see when we combine the possibilities of new wearable form-factors with different data types. Both Jawbone and BodyMedia are set up to do this.

Creating an open, extensible platform

Right now, we have so many different products that all run on different platforms. As a consumer, I have to buy into each individual platform, install separate apps, run the devices separately, and manage all of these different experiences separately depending on what I want to track and do. For example, I recently evaluated the Nike Fuelband, Fitbit, and Jawbone Up and wore each simultaneously for 6 weeks. Each product had it's own device that I had to buy and wear, individual software/firmware that I had to install and apps that I had to install and run separately. From a device perspective, they all (generally) collected similar data. But I had to use 3 different platforms to get different views to make different meaning out of the data. You can begin to see how cumbersome this was and could be as we continue to create more and more products on different platforms. What we need is to develop a set of standards that allow you to essentially plug in the device and see the data in many different ways based on what your goals are or what you want/need on the same platform.

With this acquisition, Jawbone plans to make the platform available to 3rd party developers to create new applications and experiences based on the data the devices are collecting. Nike just did this with their Accelerator program where they opened up their APIs to developers to create new applications using their Fuel metric. This is the beginning of an entirely new ecosystem of applications that will exist on top of your wearables.  And that is a pretty solid indication that wearable tech is here to stay. Now we just need to figure out how to create a set of standards that allows us to develop new types of devices that can easily "plug" into the same platform and, ultimately, the same ecosystem.

Beyond fitness toward lifestyle

Both Jawbone Up and BodyMedia are still very niche. Meaning, they're focused on fitness and health. There are so many other aspects of our lives that can be impacted by the kind of data that they are collecting. I'd like to see us move beyond fitness and think about how the data that's being collected be considered across other areas of our lives. I think Jawbone is set up for this as their product family covers entertainment, with their Jambox speaker, and communication with their bluetooth headset. I'm eager to find out how they will apply BodyMedia's info in other ways and explore other areas of our lives beyond fitness.

For more information, read an article on the acquisition at Fast Company.

Join me in SF at Smart Fabrics!

I'll be speaking at the Smart Fabrics Conference in San Francisco today, which focuses on: Software and services -- building the integrated wearable technology ecosystem

  • The key principles the emerging wearable ecosystem players need to take into account as they chart their path to market together
  • The role of software and services in developing integrated, compelling and meaningful consumer experiences
  • A vision for the tremendous opportunity in front of the wearable technology ecosystem and the roles for each of the players, as the vision becomes a reality
Swing by if you're in town.
More info on the conference here.